9ballrunout

Find the runout before you get down on the shot.

Set up the rack as it lies on your table. Get the whole sequence back: which ball, which pocket, where to hit it, what to do with the tip — and where the cue ball has to finish for the next one.

No account needed. The first 4 shots of any runout are free, and it tells you honestly when a rack does not run out at all.

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What you get

A plan, not a shot

Most tools answer "where do I hit this ball?". This answers "how do I finish the rack?" — the whole sequence, in the order you have to play it.

The aim point, drawn on the ball

Every shot shows the exact spot on the object ball to strike, the ghost ball, and both routes — cue ball and object ball — including any cushion the cue ball has to use.

The tip position, every time

Draw, stun, follow, and left or right english — with a cue-ball diagram per shot showing where the tip goes. A tip height only matters over a short distance, and the solver knows the difference.

Position play falls out of the maths

Each shot is scored on difficulty, so the search avoids leaving itself a bad angle. The line you get is the cheapest one through the rack, not the first one found.

Start from a real table

Set up the rack as it actually lies, mark the balls already pocketed, and the plan plays around them — rotation games run from the lowest ball still on the table.

Share the rack

Post a link and anyone can open the same layout — "can you run this out?" It works as a puzzle, a drill, or an argument settler.

This exact rack

The table above is the standard 9-ball spread, solved live. Here is how it goes down — the full line is 9 shots.

  1. 1 ball → bottom-right corner · 3° cut · centre ball
  2. 2 ball → top-left corner · 1° cut · centre ball
  3. 3 ball → bottom-right corner · 17° cut · centre ball
  4. 3 ball → bottom-left corner · 3° cut · power draw (a full tip below centre)
  5. 3 ball → bottom-left corner · 13° cut · centre ball
  6. 4 ball → bottom side pocket · 2° cut · centre ball
  7. 7 ball → top side pocket · 40° cut · power draw (a full tip below centre)
  8. 8 ball → bottom side pocket · 11° cut · centre ball
  9. 9 ball → bottom-left corner · 27° cut · centre ball

Every one of those shots comes with the aim point on the object ball and a cue-ball diagram showing the tip position.

Pricing

One-off packs. No subscription, no recurring charge, nothing to cancel.

Player
$9.99 one-off
150 patterns · $0.067 each
  • 150 full runouts unlocked
  • Re-open a solved layout free, forever
  • 9-ball, 10-ball and 8-ball
  • Credits never expire

Payments are handled by PayPal. Prices are in US dollars and exclude any tax that may apply. Credits are delivered to your account immediately, are not transferable and do not expire. All sales are final — the free tier is there so you can judge the tool before paying. See the terms for the detail, including your right to cancel in the UK and EU.

Questions

What does it actually do?

You place the balls on a 9-foot table, tell it the game, and it works out whether the rack runs out — then shows the whole sequence: which ball to pot next, into which pocket, the aim point on the object ball, the tip position to use, and where the cue ball has to finish for the next shot.

What do I get for free?

The first 4 shots of any runout, with no account and no payment. If the line is longer than that, the rest is hidden until you unlock it. You also get an honest answer when a rack does not run out at all.

What is a credit?

One credit unlocks one runout, in full. If you solve the same layout again later it is free — forever. A layout is identified by the exact positions of the balls, so nudging a ball by a hair does not count as a new one.

Do credits expire?

No. They sit on your account until you use them.

What are the assumptions behind the plan?

A 9-foot table (100" x 50" playing surface), any tip position you like, and a choice of three strokes — soft, medium and firm. The solver picks the stroke per shot to leave you a good angle on the next ball, aiming for around 30 degrees: dead straight leaves no route to play position, and too thin makes the pot hard. One-cushion banks and combinations are used when they are the better or only shot. Shots that would scratch or bump another ball are excluded, so a runout stays clean — caroms, kisses and masse are still out of scope. It is a deterministic calculation, not a physics simulation with randomness.

How accurate is it?

The cue-ball model is calibrated against known behaviour: a rolling ball leaves about 30 degrees off the tangent line at a 30-degree cut, draw fades with distance, and english sends the cue ball to opposite sides of a cushion. The engine has a self-test covering exactly those cases. Treat the plan as a strong practice tool rather than a guarantee — table speed, cloth and your stroke all matter.

Can I get a refund?

All sales are final — the credits are delivered to your account the moment the payment completes, and you can see exactly what you are buying for free before you pay. If something has gone wrong with a purchase, email [email protected] and we will sort it out.

Do I need an account?

Not to try it — you can set up a rack and see the first 4 shots straight away. You need to sign in with Google to buy credits, and that is the only way to sign in. We store your email address, your display name and your credit balance, and nothing else.

Can I delete my account?

Yes — there is a delete button in your account area. It closes the account immediately and your details are purged within 30 days.

Which games are supported?

9-ball, 10-ball and 8-ball. For 8-ball you can pick a group yourself or let it take whichever of solids or stripes runs out more cheaply.

Have a rack you can't finish?

Put the balls where they are, mark the ones already down, and see what the solver makes of it. If it runs out, you will get the line. If it does not, it will tell you which ball it gets stuck on rather than inventing a shot.

Open the solver